Domain Adaptation Gesture Recognition
Results from the paper edit ranked 1 on gesture recognition on capgmyo db a get a.
Domain adaptation gesture recognition. 1 introduction gesture recognition has recently received an increasing amount of attention due to the advent of kinect and socially important applications e g. The domain adaptation and learning methods are evaluated on two large scale challenging gesture datasets. Introduction robots have become increasingly prominent in the lives of human beings. Index terms emg myoelectric control domain adaptation self calibration domain adversarial gesture recognition.
One for sign language and the other. Sign language to speech translation 8. However challenges associated with data collection data annotation maintaining standardization and the high variance of data obtained from. In practice if the system is to remain usable a time consuming and periodic re calibration is necessary.
Surface electromyography semg provides an intuitive and non invasive interface from which to control machines. However preserving the myoelectric control system s performance over multiple days is challenging due to the transient nature of this recording technique. Alp kındıroğlu lale akarun bilgisayar mühendisliği bölümü boğaziçi üniversitesi cihan camgoz alp kindiroglu akarun boun edu tr oya aran social computing group idiap research institute oaran idiap ch. 0 share.
Domain adaptation for semg based gesture recognition with recurrent neural networks. Find read and cite all the research you. 01 21 2019 by istván ketykó et al. However challenges associated with data.
In the case where. Surface electromyography semg is to record muscles electrical activity from a restricted area of the skin by using electrodes. Finally we show that adding domain adaptation techniques to continuous gesture recognition with rnn improves the transfer ability between subjects where a limb controller trained on data from one person is used for another person. Pdf gesture recognition is becoming popular as an efficient input method for human computer interaction.